Far Cry 4 (PC, 2014) – All things copy-pasted from FC3 actually are FC4’s best features
Far Cry 4 totally flew below my radar, so it was a pleasant Christmas surprise that it was released. I am a huge fan of sandbox games and I feel that scripted events in games belong to the late 90’s/early 00’s. Needless to say I had much fun with Far Cry 3. Lately I have very little time on my hands and play games only very rarely – but for sandbox games like these I cannot help but make an exception.
Before I got the game, I watched a review or two and they all criticized it for being little more than a copy of it’s predecessor. I doubt anyone can disagree with that. Although it has a new story, a new setting and a few new features like the grappling hook, a wingsuit and a lightweight-helicopter, everything else is exactly the same: outposts, radio towers, treasure hunting, the basic gameplay mechanics etc. But the gameplay is so good, Far Cry 3 was too short to do it justice. Far Cry 4 keeps the fun going. It’s all very familiar and therefore a little uninspired – it’s still a fun game. There are three major letdowns, however. All of them have little do to with the gameplay.